How Virtual and Augmented Reality Can Shape Architecture and Design

One of my colleagues recently shared a New York Times blog post by Strauss Zelnick, a chief executive and chairman at Take-Two Interactive Software, the makers of the popular Grand Theft Auto video games. In the post, Zelnick is quoted saying he is “interested and cautious” about the potential of virtual reality, one of the oldest wearable technologies. The post went on to discuss how virtual reality still holds great potential for the entertainment industry, even though no one is really sure what the offering might look like.